Projects I've worked on

Farmageddon

Another Global Game Jam game! In 2022, the theme was “Duality”. This jam was still held online, but my team and I decided to work together in person anyways.

In this year’s game, you buy and plant seeds during the day. At night, the crops spawn enemies you have to defeat. The more expensive the seeds, the harder the enemy is to defeat, but the more money the crop sells for.

KLM - Fire Safety training

The Fire Safety Training is a project I worked on during my graduation internship at KLM. This was an existing product, made for the HTC Vive, a VR headset. My team and I were to get it to work on the Oculus Quest, another VR headset that uses different systems. While doing this we realized a lot of its components were very outdated and wouldn’t work on the Quest, so we decided to make the entire project from scratch, reusing as many assets as we could.

KLM - Slide/Raft Training

The Slide/Raft Training is another project I worked on during my internship at KLM. In this training the trainee learns the procedure they are to follow when the airplane has made an emergency landing on water. This project uses hand tracking, so there’s no controllers involved.

The video shows the iPad version a teammate made. In this version, the trainee has to tap the correct component to proceed. In the VR version they have to touch the component with their hand.

Where is the bear?

In 2021 I participated in my second Global Game Jam. This year’s theme was “Lost and found”. The jam was held online due to the ongoing lockdowns around the world. My team and I may have broken the rules and still gotten together to work on this project, but don’t tell anyone 😉

Each year my friends and I go on summer vacation together. One year, the place we were renting had this brick bear in the garden. We spent a few nights moving the bear around, losing it and finding it in random places, which is basically what you do in this game.

Note to self for next time: don’t make a multiplayer game for a game jam.

You can find the game’s page here.

PLAION

The AUAS offers a VR minor during which students work on projects from actual clients in multidisciplinary teams.

I’d never worked on a VR project before, but I really enjoyed it. My team was made up of students all coming from different directions: Applied Psychology, Fashion & Management, Fashion & Branding and Cyber Security. It was difficult being the only game developer in my team sometimes, and having to work from home a lot due to the COVID-19 lockdown certainly didn’t help. Despite all this, I’m proud of the product we’ve put together.

First AR project

This was my first time ever creating an AR application, so it’s pretty basic. I’m still very proud of it though!

Vuforia, the AR engine I used in Unity, recognises the marker on my phone and, in this case, renders the model of a dwarf on top of it. It’s very easy to change either the marker or the model.

I made this application for an internship assignment. Unfortunately I didn’t get accepted for the internship, but it was still a great experience and I learned a lot while working on the assignment.

 

Maze generator

This is a maze generator I created as an assignment for an internship intake. I’ve chosen to use the depth-first-search (DFS) algorithm, as this was my first time writing an algorithm from scratch and it’s supposed to be one of the easier algorithms to write.

The maze has lava and water hazards, making you faster or slower and increasing your score, which you want to keep as low as possible. There’s also donuts and hearts to lower your score or boost your health. The bigger the maze, the more of these hazards and items are spawned.

When the maze generator was mostly working, I decided to implement pathfinding using DFS as well.

Drunken Symphony

Drunken Symphony is a game I worked on with friends during the Global Game Jam 2019. The theme was “What home means to you”.

After a night of drinking, the protagonist comes home after curfew. He has to complete certain objectives, all while avoiding his other family members.

This was the first Global Game Jam I participated in, and I had a ton of fun. For this game, I mostly worked on the art.

You can find the game’s page here.

Save the snowman!

Save the snowman is a game a made for the Game Mechanics resit. It’s a simple platformer, and the third game I’ve made.

The objective is to collect enough snowflakes to purchase the ice gun. With that gun, the player can shoot snowballs at the evil sun that’s bouncing around the room while shooting lava balls back at the player.

Save the bees!

I made this game for the course “Game Mechanics” in the second year of my study. This was my first time working with Unity, and I thought it was a pretty cool program to work with. I still do.

In this game, the player has to collect seeds to plant flowers to help save the bees. I wanted to implement the player having to play levels in order for the plants to grow, but again, having an appropriate scope is a bit of a problem. Especially when you’re using an engine for the first time.

Master's tale

This is the first game I’ve ever worked on. At first, my idea for the story was that an evil wizard had taken all of a village’s residents, except for the player. The wizard grants the player the ability to shoot small tears at hostile enemies.

Obviously my scope was a little optimistic for my first game, so the story is mostly gone.

This game is made in GameMaker Studio 1, for the course “Game Basics” in year 1 of my study. I had played around with GameMaker before, but never really made something with it. To actually create something from scratch for the first time was pretty amazing.